RPGCast – Episode 511: “Tit For Tat”

QotW: No.

I’ve completed my JRPG July choose of The Legend of the Dragoon, and my last takeaway is “flawed, enjoyable, and memorable, however solely play it for those who’re high-quality with quick-time occasions”.

The turn-based fight revolves round with the ability to carry out “Additions”, that are temporary quick-time occasions for nearly each non-magical assault – failing the Addition makes the assault do much less injury, and by the endgame the bosses are likely to have tons of HP. Performing Additions is so vital that it may be simpler to depend on the weaker, less complicated Additions which are simpler to execute.

The sport’s most notable flaws are its lengthy load instances, and its putting lack of fight choices – it’s just about “be taught Additions or bust”. On the constructive facet, the Additions do give the participant one thing to concentrate on and make fight extra attention-grabbing.

The story could be very closely JRPG/anime-style; it’s received a couple of notable surprises which will or could not catch the participant unaware.

Total, I can see why some players would dislike The Legend of the Dragoon, however I can even see why it has a cult following. I’m undoubtedly glad I performed it, and I ought to have given it extra of an opportunity virtually 20 years in the past, once I tried it the primary time and shelved it out of frustration over the quick-time-event Additions.

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