Tags: Fire Emblem EngageStar Ocean: The Divine ForceTheatrhythm Final Bar Line
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You referred to as out Star Ocean, so right here’s the Star Ocean defender. The one actually dangerous Star Ocean was 4, The Final Hope. The fifth entry, Integrity and Faithlessness, was solely dangerous in it’s mediocrity; being neither actually dangerous nor something to put in writing residence about. And the remaining vary from good to nice, imo. I sadly can’t converse to The Divine Pressure, but, resulting from monetary causes.
QOTW: I feel it’s referred to as Cursor Reminiscence? The choice that places the cursor in fight menus again at the place you final used it as a substitute of again on the high by default? Generally you discover the precise combos of assaults and spells that simply works and it makes a world a distinction, to me, to simply have the ability to spam that with out having to scroll menus each time.
I consider that is the episode the place you talked about MMO VR Anime. Extremely Suggest Log Horizon.
QQTW: It’s small, however when it doesnt occur its so jarring to me, however gear altering look once you get new objects. Star OCean didnt do that within the final installment and man did it upset me.
QotW: I prefer it when there are a number of common battle themes in an RPG. The identical battle theme will get repetitive, and there are only some items of standard battle music that I feel are nearly as good as boss themes. Whether or not it’s as a result of the battles are somewhere else of the world/different worlds, resulting from characters within the social gathering, sorts of monsters, later components of the story, or what have you ever, I really like listening to totally different common battle themes to vary issues up, making the sport’s soundtrack stand out.
I actually prefer it when you’ll be able to improve the textual content velocity. I’m enjoying Legend of Dragoon and realized how a lot I miss the moment textual content choice.
Nice responses above. I’d like so as to add that realizing a ton of stuff in battles is tremendous essential thrilling for me. Seeing flip order in turn-based video games is nice. Having some kind of visible cue as to weaknesses when selecting assault is nice whether or not or not it’s on the display screen on a regular basis like Octopath Traveler or once you’re selecting assaults like Pokémon. Enemies which are low on well being or near-death having some kind of shade change or HP bar is one other one. I similar to to have info available throughout battles!
I’ve to say one small factor that makes a giant distinction for me is XP share. Octopath Traveler not having it may be so irritating at instances.